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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Dragon Turtle/

Dragon Turtle

Dragon Turtle

Gargantuan dragon, neutral
  • Armor Class 20 (natural armor)
  • Hit Points 341 (22d20+110)
  • Speed 20 ft., swim 40 ft.
  • STR
    25 (+7)
  • DEX
    10 (+0)
  • CON
    20 (+5)
  • INT
    10 (+0)
  • WIS
    12 (+1)
  • CHA
    12 (+1)
  • Saving Throws Dex +6, Con +11, Wis +7
  • Damage Resistances fire
  • Senses darkvision 120 ft., passive Perception 11
  • Languages Aquan, Draconic
  • Challenge 17 (18,000 XP)
  • Amphibious. The dragon turtle can breathe air and water.

Actions

  • Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
  • Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
  • Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
  • Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
  • Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

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