Dretch

Dretch

Small fiend, chaotic evil
  • Armor Class 11 (natural armor)
  • Hit Points 18 (4d6+4)
  • Speed 20 ft.
  • STR
    11 (+0)
  • DEX
    11 (+0)
  • CON
    12 (+1)
  • INT
    5 (-3)
  • WIS
    8 (-1)
  • CHA
    3 (-4)
  • Damage Resistances cold, fire, lightning
  • Damage Immunities poison
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 9
  • Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
  • Challenge 1/4 (50 XP)

Actions

  • Multiattack. The dretch makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
  • Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
  • Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.