Druid

Druid

Medium humanoid, any alignment
  • Armor Class 11 (16 with _barkskin_)
  • Hit Points 27 (5d8)
  • Speed 30 ft.
  • STR
    10 (+0)
  • DEX
    12 (+1)
  • CON
    13 (+1)
  • INT
    12 (+1)
  • WIS
    15 (+2)
  • CHA
    11 (+0)
  • Skills Medicine +4, Nature +3, Perception +4
  • Senses passive Perception 14
  • Languages Druidic plus any two languages
  • Challenge 2 (450 XP)
  • Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

    • Cantrips (at will): druidcraft, produce flame, shillelagh
    • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
    • 2nd level (3 slots): animal messenger, barkskin

Actions

  • Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.