Dust Goblin

Dust Goblin

Small humanoid, neutral evil
  • Armor Class 14 (leather armor)
  • Hit Points 5 (1d6+2)
  • Speed 40 ft.
  • STR
    8 (-1)
  • DEX
    16 (+3)
  • CON
    14 (+2)
  • INT
    10 (+0)
  • WIS
    8 (-1)
  • CHA
    8 (-1)
  • Skills Stealth +7
  • Condition Immunities charmed, frightened
  • Senses darkvision 60 ft., passive Perception 9
  • Languages Common, Goblin
  • Challenge 1/4 (50 XP)
  • Twisted. When the dust goblin attacks a creature from hiding, its target must make a successful DC 10 Wisdom saving throw or be frightened until the end of its next turn.

Actions

  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.