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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Dvarapala/

Dvarapala

Dvarapala

Huge giant, any alignment (as its patron deity)
  • Armor Class 14 (natural armor)
  • Hit Points 136 (13d12+52)
  • Speed 40 ft.
  • STR
    19 (+4)
  • DEX
    8 (-1)
  • CON
    18 (+4)
  • INT
    10 (+0)
  • WIS
    16 (+3)
  • CHA
    9 (-1)
  • Saving Throws Str +7, Con +7, Wis +6
  • Skills Perception +6, Religion +3
  • Condition Immunities charmed, exhaustion, frightened
  • Senses darkvision 120 ft., passive Perception 16
  • Languages Common; telepathy 120 ft.
  • Challenge 5 (1,800 XP)
  • Divine Words. In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature).
  • Keen Senses. The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Magic Resistance. The dvarapala has advantage on saving throws against spells and other magical effects.
  • You Shall Not Pass. The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.
  • Innate Spellcasting. The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14). The dvarapala can innately cast the following spells, requiring no material components:
    At will: sacred flame (2d8)
    3/day: thunderwave
    1/day each: gust of wind, wind wall

Actions

  • Gada. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala.
  • Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
  • Sweeping Strike (Recharge 4-6). The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.

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