Eala

Eala

Small monstrosity, unaligned
  • Armor Class 15 (natural)
  • Hit Points 40 (9d6+9)
  • Speed 10 ft., fly 60 ft.
  • STR
    10 (+0)
  • DEX
    16 (+3)
  • CON
    12 (+1)
  • INT
    2 (-4)
  • WIS
    12 (+1)
  • CHA
    16 (+3)
  • Saving Throws Dex +5
  • Damage Immunities fire
  • Senses darkvision 60 ft., passive Perception 11
  • Languages -
  • Challenge 2 (450 XP)

Actions

  • Multiattack. The eala makes two attacks with its wing blades.
  • Wing Blades. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
  • Fire Breath (recharge 5-6). The eala breathes fire in a 20-foot cone. Every creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save or half as much on a successful one. The eala's fire breath ignites flammable objects and melts soft metals in the area that aren't being worn or carried.

Reactions

  • Swan Song. When the eala is reduced to 0 hit points, it can use its last breath sing a plaintive and beautiful melody. Creatures within 20 feet that can hear the eala must succeed on a DC 13 Charisma saving throw or be incapacitated for 1 round. A creature incapacitated in this way has its speed reduced to 0.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.