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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Edjet/

Edjet

Edjet

Medium humanoid, lawful neutral
  • Armor Class 14 (chain shirt)
  • Hit Points 52 (8d8+16)
  • Speed 30 ft.
  • STR
    17 (+3)
  • DEX
    12 (+1)
  • CON
    14 (+2)
  • INT
    10 (+0)
  • WIS
    13 (+1)
  • CHA
    13 (+1)
  • Saving Throws Str +6, Con +5
  • Skills Athletics +6, Perception +4
  • Damage Resistances fire
  • Senses passive Perception 14
  • Languages Common, Draconic
  • Challenge 3 (700 XP)
  • Line of Battle. When the dragonborn edjet is within 5 feet of two allies that aren't incapacitated, it has advantage on saving throws against being frightened.
  • Martial Advantage. Once per turn, the dragonborn edjet can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the edjet that isn't incapacitated.

Actions

  • Multiattack. The dragonborn edjet makes two melee or ranged attacks.
  • Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
  • Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Fire Breath (Recharges after a Short or Long Rest). The dragonborn edjet exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

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