Elder Ghost Boar

Elder Ghost Boar

Huge monstrosity, unaligned
  • Armor Class 15 (natural armor)
  • Hit Points 104 (11d12+33)
  • Speed 40 ft.
  • STR
    22 (+6)
  • DEX
    9 (-1)
  • CON
    17 (+3)
  • INT
    7 (-2)
  • WIS
    12 (+1)
  • CHA
    7 (-2)
  • Senses darkvision 60 ft., passive Perception 11
  • Languages understands Common but can't speak it
  • Challenge 6 (2,300 XP)
  • Charge. If the ghost boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 14 (4d6) slashing damage If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
  • Incorporeal Jaunt. When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.
  • Relentless (Recharges after a Short or Long Rest). If the elder ghost boar takes 20 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
  • Spirit Conduit. When a creature dies within 30 feet of the ghost boar, its spirit can possess the boar, incapacitating the boar for up to 1 minute. During this time, the spirit is affected by the speak with dead spell, speaking through the ghost boar's mouth.

Actions

  • Multiattack. The elder ghost boar makes two tusk attacks.
  • Tusk. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

Reactions

  • Ghostly Slip. When it is targeted by an attack or spell or is grappled or restrained, the ghost boar becomes momentarily incorporeal. It gains resistance to any damage that isn't force and ends any grappled or restrained conditions on itself.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.