Elephant

Elephant

Huge beast, unaligned
  • Armor Class 12 (natural armor)
  • Hit Points 76 (8d12)
  • Speed 40 ft.
  • STR
    22 (+6)
  • DEX
    9 (-1)
  • CON
    17 (+3)
  • INT
    3 (-4)
  • WIS
    11 (+0)
  • CHA
    6 (-2)
  • Senses passive Perception 10
  • Challenge 4 (1,100 XP)
  • Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

  • Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
  • Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.