Elk

Elk

Large beast, unaligned
  • Armor Class 10 (undefined)
  • Hit Points 13 (2d10)
  • Speed 50 ft.
  • STR
    16 (+3)
  • DEX
    10 (+0)
  • CON
    12 (+1)
  • INT
    2 (-4)
  • WIS
    10 (+0)
  • CHA
    6 (-2)
  • Senses passive Perception 10
  • Challenge 1/4 (50 XP)
  • Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

  • Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
  • Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.