Empty Cloak

Empty Cloak

Medium construct, unaligned
  • Armor Class 13 (natural armor)
  • Hit Points 45 (10d8)
  • Speed 0 ft., fly 40 ft.
  • STR
    18 (+4)
  • DEX
    14 (+2)
  • CON
    10 (+0)
  • INT
    10 (+0)
  • WIS
    10 (+0)
  • CHA
    1 (-5)
  • Saving Throws Dex +4, Con +2
  • Skills Stealth +4
  • Damage Resistances bludgeoning
  • Damage Immunities poison
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages understands Elvish and Umbral but can't speak
  • Challenge 1/2 (100 XP)
  • Diligent Sentinel. Empty cloaks are designed to watch for intruders. They gain advantage on Wisdom (Perception) checks.
  • Shadow Construction. Empty cloaks are designed with a delicate shadow construction. They burst into pieces, then dissipate into shadow, on a critical hit.
  • Wrapping Embrace. Empty cloaks can share the same space as one Medium or smaller creature. The empty cloak has advantage on attack rolls against any creature in the same space with it.

Actions

  • Razor Cloak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
  • Shadow Slam. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d4 + 4) bludgeoning damage.
  • Shadow Snare. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: Large or smaller creatures are restrained. To escape, the restrained creature or an adjacent ally must use an action to make a successful DC 14 Strength check. The shadow snare has 15 hit points and AC 12.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.