Erina Defender

Erina Defender

Small humanoid, neutral
  • Armor Class 15 (chain shirt)
  • Hit Points 44 (8d6+16)
  • Speed 20 ft., burrow 20 ft.
  • STR
    11 (+0)
  • DEX
    14 (+2)
  • CON
    14 (+2)
  • INT
    13 (+1)
  • WIS
    12 (+1)
  • CHA
    11 (+0)
  • Skills Athletics +4, Perception +3
  • Damage Resistances poison
  • Senses darkvision 60 ft., passive Perception 13
  • Languages Common, Erina
  • Challenge 1 (200 XP)
  • Keen Smell. The erina has advantage on Wisdom (Perception) checks that rely on smell.
  • Hardy. The erina has advantage on saving throws against poison.
  • Spines. An enemy who hits the erina with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage.

Actions

  • Multiattack. The erina defender makes two attacks.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

  • Protect. The erina imposes disadvantage on an attack roll made against an ally within 5 feet of the erina defender.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.