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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Ettercap/

Ettercap

Ettercap

Medium monstrosity, neutral evil
  • Armor Class 13 (natural armor)
  • Hit Points 44 (8d8+8)
  • Speed 30 ft., climb 30 ft.
  • STR
    14 (+2)
  • DEX
    15 (+2)
  • CON
    13 (+1)
  • INT
    7 (-2)
  • WIS
    12 (+1)
  • CHA
    8 (-1)
  • Skills Perception +3, Stealth +4, Survival +3
  • Senses darkvision 60 ft., passive Perception 13
  • Challenge 2 (450 XP)
  • Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.
  • Web Walker. The ettercap ignores movement restrictions caused by webbing.

Actions

  • Multiattack. The ettercap makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
  • Web (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage.
  • Variant: Web Garrote. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.

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