Ettin

Ettin

Large giant, chaotic evil
  • Armor Class 12 (natural armor)
  • Hit Points 85 (10d10+30)
  • Speed 40 ft.
  • STR
    21 (+5)
  • DEX
    8 (-1)
  • CON
    17 (+3)
  • INT
    6 (-2)
  • WIS
    10 (+0)
  • CHA
    8 (-1)
  • Skills Perception +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Giant, Orc
  • Challenge 4 (1,100 XP)
  • Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Wakeful. When one of the ettin's heads is asleep, its other head is awake.

Actions

  • Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
  • Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
  • Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.