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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Execrable Shrub/

Execrable Shrub

Execrable Shrub

Medium fiend, neutral evil
  • Armor Class 14 (natural armor)
  • Hit Points 40 (9d8)
  • Speed 10 ft., burrow 10 ft.
  • STR
    12 (+1)
  • DEX
    14 (+2)
  • CON
    10 (+0)
  • INT
    7 (-2)
  • WIS
    14 (+2)
  • CHA
    10 (+0)
  • Skills Perception +4
  • Damage Resistances piercing, poison
  • Damage Immunities fire
  • Condition Immunities poisoned
  • Senses tremorsense 60 ft., passive Perception 14
  • Languages -
  • Challenge 1/2 (100 XP)
  • Healed by Blood. Whenever a creature is reduced to 0 hp within 60 feet of the execrable shrub, the shrub regains 5 (1d10) hp.
  • Like Calls to Like. The execrable shrub knows if a creature within 60 feet of it is evil-aligned or not.
  • Limited Telepathy. Using telepathy, the execrable shrub can magically communicate with any other evil-aligned creature within 100 feet of it. This communication is primarily through images and emotions rather than actual words.

Actions

  • Burning Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) fire damage.
  • Smolder (Recharge 5-6). The execrable shrub releases a billowing cloud of smoke in a 10-foot-radius that lasts for 1 minute and moves with the shrub. The area affected by the smoke is heavily obscured.

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