Exploding Toad

Exploding Toad

Tiny monstrosity, chaotic evil
  • Armor Class 12 (natural armor)
  • Hit Points 2 (1d4)
  • Speed 20 ft., swim 20 ft.
  • STR
    1 (-5)
  • DEX
    13 (+1)
  • CON
    11 (+0)
  • INT
    4 (-3)
  • WIS
    8 (-1)
  • CHA
    3 (-4)
  • Skills Stealth +5
  • Damage Immunities fire
  • Senses darkvision 30 ft., passive Perception 9
  • Languages understands Goblin but can't speak
  • Challenge 1/4 (50 XP)
  • Amphibious. The toad can breathe air and water.
  • Final Croak. When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
  • Mad Hopping. Ranged attacks against the toad have disadvantage.
  • Selective Immunity. When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.
  • Standing Leap. The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

Actions

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Reactions

  • Death Leap. The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.