Eye Golem

Eye Golem

Large construct, unaligned
  • Armor Class 20 (natural armor)
  • Hit Points 157 (15d10+75)
  • Speed 30 ft.
  • STR
    22 (+6)
  • DEX
    9 (-1)
  • CON
    20 (+5)
  • INT
    5 (-3)
  • WIS
    11 (+0)
  • CHA
    1 (-5)
  • Skills Perception +8
  • Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
  • Condition Immunities charmed, exhausted, frightened, paralyzed, petrified, poisoned
  • Senses truesight 120 ft., passive Perception 18
  • Languages understands the language of its creator, but can't speak
  • Challenge 11 (7,200 XP)
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.

Actions

  • Multiattack. The golem makes two melee attacks.
  • Slam. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.
  • Gaze of Ancient Light (Recharge 6). The golem emits a burst of blinding light, affecting all opponents within 30 feet who are visible to it. These creatures must make a successful DC 17 Constitution saving throw or be permanently blinded. All affected creatures, including those that save successfully, are stunned until the end of their next turn.
  • Primal Voice of Doom (1/Day). The golem intones a disturbing invocation of the sun god. Creatures within 30 feet of the golem must make a successful DC 17 Wisdom saving throw or become frightened Deaf or unhearing creatures are unaffected.
  • Shoot into the Sun (1 minute/day). When roused for combat, the golem opens many of its eyes, emitting blinding light. All ranged attacks, including ranged spells that require a spell attack roll, are made with disadvantage against the golem. The effect persists as long as the eye golem desires, up to a total of 1 minute (10 rounds) per day.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.