Fext

Fext

Medium undead, any alignment
  • Armor Class 17 (natural armor)
  • Hit Points 60 (11d8+11)
  • Speed 30 ft.
  • STR
    14 (+2)
  • DEX
    16 (+3)
  • CON
    1 (-5)
  • INT
    14 (+2)
  • WIS
    12 (+1)
  • CHA
    18 (+4)
  • Saving Throws Dex +6, Wis +4, Cha +7
  • Skills Perception +4
  • Damage Resistances bludgeoning, piercing, and slashing damage with nonmagical weapons
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
  • Senses darkvision 60 ft., passive Perception 14
  • Languages the languages spoken by its patron
  • Challenge 6 (2,300 XP)
  • Innate Spellcasting. the fext's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:at will: hex3/day each: counterspell, fear, gaseous form1/day each: hold monster, true seeing
  • Magic Resistance. The fext has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The fext's weapon attacks are magical.
  • Patron Blessing. A fext is infused with a portion of their patron's power. They have an Armor Class equal to 10 + their Charisma modifier + their Dexterity modifier.

Actions

  • Multiattack. The fext makes two melee or ranged attacks.
  • Eldritch Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 16 (3d10) force damage.
  • Eldritch Fury. Ranged Weapon Attack: +6 to hit, range 60/200 ft., one creature. Hit: 25 (4d10 + 3) force damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.