Forest Marauder

Forest Marauder

Large giant, chaotic evil
  • Armor Class 15 (natural armor)
  • Hit Points 114 (12d10+48)
  • Speed 40 ft.
  • STR
    21 (+5)
  • DEX
    10 (+0)
  • CON
    18 (+4)
  • INT
    6 (-2)
  • WIS
    10 (+0)
  • CHA
    7 (-2)
  • Saving Throws Con +6
  • Senses darkvision 120 ft., passive Perception 10
  • Languages Giant, Orcish, Sylvan
  • Challenge 4 (1,100 XP)
  • Sunlight Sensitivity. While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack. The forest marauder makes two boar spear attacks.
  • Boar Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:16 (2d10 + 5) piercing damage, and the forest marauder can choose to push the target 10 feet away if it fails a DC 16 Strength saving throw.
  • Rock. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.