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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Foxfire Ooze/

Foxfire Ooze

Foxfire Ooze

Large ooze, unaligned
  • Armor Class 9 (undefined)
  • Hit Points 126 (12d10+60)
  • Speed 20 ft., climb 20 ft., swim 20 ft., fly 10 ft. (hover)
  • STR
    19 (+4)
  • DEX
    8 (-1)
  • CON
    20 (+5)
  • INT
    2 (-4)
  • WIS
    6 (-2)
  • CHA
    1 (-5)
  • Damage Vulnerabilities cold
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Immunities acid, fire, lightning
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
  • Languages -
  • Challenge 10 (5,900 XP)
  • Ambusher. The ooze has advantage on attack rolls against any creature it has surprised.
  • Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
  • Lightning Storm. A creature that touches the ooze while wearing metal or hits it with a melee attack with a metal weapon takes 9 (2d8) lightning damage and triggers a lightning storm. All creatures within 20 feet of the ooze that are holding or wearing metal must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) lightning damage.
  • Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

  • Multiattack. The foxfire ooze makes three pseudopod attacks.
  • Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage plus 4 (1d8) lightning damage.

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