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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Fractal Golem/

Fractal Golem

Fractal Golem

Large construct, unaligned
  • Armor Class 18 (natural armor)
  • Hit Points 8 (1d10+3)
  • Speed 30 ft.
  • STR
    16 (+3)
  • DEX
    12 (+1)
  • CON
    16 (+3)
  • INT
    6 (-2)
  • WIS
    8 (-1)
  • CHA
    1 (-5)
  • Skills Perception +2, Stealth +4, Survival +5
  • Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 12
  • Languages understands the languages of its creator but can't speak
  • Challenge 8 (3,900 XP)
  • Fractalize. When the golem is reduced to 0 hp, it explodes. Each creature within 5 feet of it, except for other fractal golems, must succeed on a DC 14 Dexterity saving throw or take 4 (1d8) force damage and be pushed back 5 feet. Two duplicate fractal golems appear in the golem's space and the nearest unoccupied space, each with the same statistics as the original fractal golem, except one size smaller. When a Tiny duplicate of the golem is reduced to 0 hp, it explodes and doesn't duplicate. All duplicates act on the same initiative.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.

Actions

  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.

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