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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Fragrite/

Fragrite

Fragrite

Medium elemental, chaotic neutral
  • Armor Class 14 (natural armor)
  • Hit Points 91 (14d8+28)
  • Speed 30 ft.
  • STR
    16 (+3)
  • DEX
    13 (+1)
  • CON
    15 (+2)
  • INT
    6 (-2)
  • WIS
    8 (-1)
  • CHA
    8 (-1)
  • Damage Resistances fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Immunities poison
  • Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses darkvision 60 ft., passive Perception 9
  • Languages Terran
  • Challenge 6 (2,300 XP)
  • Sand Camouflage (Sand Form Only). The fragrite has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.
  • Sand Glide (Sand Form Only). The fragrite can burrow through sand without disturbing the material it moves through.
  • Shapechanger. As a bonus action, the fragrite can polymorph into a mass of sand or a glass humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

    While in sand form, the fragrite has a burrow speed of 50 feet, it can move through a space as narrow as 1 inch wide without squeezing, and it is immune to the grappled condition. While in glass form, the fragrite has vulnerability to thunder damage.

Actions

  • Multiattack. The fragrite makes two strike attacks.
  • Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. If the fragrite is in its glass form and has less than half of its total hp remaining, this attack instead deals 16 (3d8 + 3) slashing damage.
  • Spontaneous Explosion (Glass Form Only; Recharge 5-6). The fragrite explodes into shards of glass, reducing its hp by 5 (2d4). Each creature within 15 feet of it must make a DC 14 Dexterity saving throw, taking 27 (6d8) slashing damage on a failed save, or half as much damage on a successful one. The fragrite then polymorphs into its sand form.

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