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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Ghost Boar/

Ghost Boar

Ghost Boar

Large monstrosity, unaligned
  • Armor Class 13 (natural armor)
  • Hit Points 68 (8d10+24)
  • Speed 40 ft.
  • STR
    18 (+4)
  • DEX
    10 (+0)
  • CON
    16 (+3)
  • INT
    7 (-2)
  • WIS
    12 (+1)
  • CHA
    7 (-2)
  • Senses darkvision 60 ft., passive Perception 11
  • Languages understands Common but can't speak it
  • Challenge 3 (700 XP)
  • Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  • Incorporeal Jaunt. When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.
  • Relentless (Recharges after a Short or Long Rest). If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Actions

  • Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reactions

  • Tusk Swipe. When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.

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