Ghoul

Ghoul

Medium undead, chaotic evil
  • Armor Class 12 (undefined)
  • Hit Points 22 (5d8)
  • Speed 30 ft.
  • STR
    13 (+1)
  • DEX
    15 (+2)
  • CON
    10 (+0)
  • INT
    7 (-2)
  • WIS
    10 (+0)
  • CHA
    6 (-2)
  • Damage Immunities poison
  • Condition Immunities charmed, exhaustion, poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common
  • Challenge 1 (200 XP)

Actions

  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.