Ghoulsteed

Ghoulsteed

Large undead, neutral evil
  • Armor Class 13 (natural armor)
  • Hit Points 85 (10d10+30)
  • Speed 30 ft.
  • STR
    18 (+4)
  • DEX
    10 (+0)
  • CON
    16 (+3)
  • INT
    6 (-2)
  • WIS
    10 (+0)
  • CHA
    6 (-2)
  • Skills Perception +2
  • Damage Immunities poison
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Common, Darakhul
  • Challenge 3 (700 XP)
  • Pounce. If the ghoulsteed moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ghoulsteed can make one bite attack against it as a bonus action.
  • Sprint (3/Day). When the ghoulsteed uses the Dash action, it can Dash again as a bonus action.
  • Undead Fortitude. If damage reduces the ghoulsteed to 0 hp, it makes a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ghoulsteed drops to 1 hp instead.

Actions

  • Multiattack. A ghoulsteed makes two bite attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the ghoulsteed gains 5 (1d10) temporary hp. These temporary hp stack with each other, but the ghoulsteed can only have a maximum of 10 temporary hp at one time.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.