Giant Albino Bat

Giant Albino Bat

Huge monstrosity, neutral evil
  • Armor Class 15 (natural armor)
  • Hit Points 76 (9d12+18)
  • Speed 10 ft., fly 80 ft.
  • STR
    19 (+4)
  • DEX
    16 (+3)
  • CON
    15 (+2)
  • INT
    7 (-2)
  • WIS
    14 (+2)
  • CHA
    6 (-2)
  • Senses blindsight 60 ft., passive Perception 11
  • Languages Abyssal, understands Common but can't speak it
  • Challenge 3 (700 XP)
  • Echolocation. The bat can't use its blindsight while deafened.
  • Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

  • Multiattack. The bat makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.