Giant Crocodile

Giant Crocodile

Huge beast, unaligned
  • Armor Class 14 (natural armor)
  • Hit Points 85 (9d12)
  • Speed 30 ft., swim 50 ft.
  • STR
    21 (+5)
  • DEX
    9 (-1)
  • CON
    17 (+3)
  • INT
    2 (-4)
  • WIS
    10 (+0)
  • CHA
    7 (-2)
  • Skills Stealth +5
  • Senses passive Perception 10
  • Challenge 5 (1,800 XP)
  • Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

  • Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
  • Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.