Giant Goat

Giant Goat

Large beast, unaligned
  • Armor Class 11 (natural armor)
  • Hit Points 19 (3d10)
  • Speed 40 ft.
  • STR
    17 (+3)
  • DEX
    11 (+0)
  • CON
    12 (+1)
  • INT
    3 (-4)
  • WIS
    12 (+1)
  • CHA
    6 (-2)
  • Senses passive Perception 11
  • Challenge 1/2 (100 XP)
  • Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

  • Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.