Giant Moth

Giant Moth

Small beast, unaligned
  • Armor Class 11 (undefined)
  • Hit Points 7 (2d6)
  • Speed 25 ft., fly 30 ft.
  • STR
    10 (+0)
  • DEX
    12 (+1)
  • CON
    10 (+0)
  • INT
    3 (-4)
  • WIS
    10 (+0)
  • CHA
    7 (-2)
  • Skills Perception +2, Stealth +3
  • Senses darkvision 60 ft., passive Perception 12
  • Languages -
  • Challenge 1/8 (25 XP)
  • Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Proboscis. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Powdery Wings (1/Day). A 10-foot radius cloud of fine powder disperses from the giant moth. Each creature in that area must succeed on a DC 10 Constitution saving throw or be blinded until the end of its next turn.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.