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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Giant Sloth/

Giant Sloth

Giant Sloth

Large beast, unaligned
  • Armor Class 15 (natural armor)
  • Hit Points 168 (16d10+80)
  • Speed 20 ft., climb 20 ft.
  • STR
    19 (+4)
  • DEX
    10 (+0)
  • CON
    19 (+4)
  • INT
    3 (-4)
  • WIS
    12 (+1)
  • CHA
    10 (+0)
  • Saving Throws Str +7
  • Skills Athletics +7, Perception +4
  • Damage Resistances poison
  • Condition Immunities poisoned
  • Senses darkvision 120 ft., passive Perception 14
  • Languages -
  • Challenge 7 (2,900 XP)
  • Foul Odor. Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.
  • Hunter's Dash (1/Day). The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.

Actions

  • Multiattack. The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.
  • Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
  • Sloth's Embrace. The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.

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