Giant Sloth

Giant Sloth

Large beast, unaligned
  • Armor Class 15 (natural armor)
  • Hit Points 168 (16d10+80)
  • Speed 20 ft., climb 20 ft.
  • STR
    19 (+4)
  • DEX
    10 (+0)
  • CON
    19 (+4)
  • INT
    3 (-4)
  • WIS
    12 (+1)
  • CHA
    10 (+0)
  • Saving Throws Str +7
  • Skills Athletics +7, Perception +4
  • Damage Resistances poison
  • Condition Immunities poisoned
  • Senses darkvision 120 ft., passive Perception 14
  • Languages -
  • Challenge 7 (2,900 XP)
  • Foul Odor. Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.
  • Hunter's Dash (1/Day). The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.

Actions

  • Multiattack. The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.
  • Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
  • Sloth's Embrace. The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.