Giant Vampire Bat

Giant Vampire Bat

Large beast, unaligned
  • Armor Class 13 (undefined)
  • Hit Points 60 (8d10+16)
  • Speed 10 ft., fly 60 ft.
  • STR
    16 (+3)
  • DEX
    16 (+3)
  • CON
    14 (+2)
  • INT
    2 (-4)
  • WIS
    12 (+1)
  • CHA
    6 (-2)
  • Senses blindsight 60 ft., passive Perception 11
  • Languages -
  • Challenge 2 (450 XP)
  • Echolocation. The bat can't use its blindsight while deafened.
  • Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.