Giant Vulture

Giant Vulture

Large beast, neutral evil
  • Armor Class 10 (undefined)
  • Hit Points 22 (3d10)
  • Speed 10 ft., fly 60 ft.
  • STR
    15 (+2)
  • DEX
    10 (+0)
  • CON
    15 (+2)
  • INT
    6 (-2)
  • WIS
    12 (+1)
  • CHA
    7 (-2)
  • Skills Perception +3
  • Senses passive Perception 13
  • Languages understands Common but can't speak
  • Challenge 1 (200 XP)
  • Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
  • Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

  • Multiattack. The vulture makes two attacks: one with its beak and one with its talons.
  • Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
  • Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.