Giant Wasp

Giant Wasp

Medium beast, unaligned
  • Armor Class 12 (undefined)
  • Hit Points 13 (3d8)
  • Speed 10 ft., fly 50 ft.
  • STR
    10 (+0)
  • DEX
    14 (+2)
  • CON
    10 (+0)
  • INT
    1 (-5)
  • WIS
    10 (+0)
  • CHA
    3 (-4)
  • Senses passive Perception 10
  • Challenge 1/2 (100 XP)

Actions

  • Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.