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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Glabrezu/

Glabrezu

Glabrezu

Large fiend, chaotic evil
  • Armor Class 17 (natural armor)
  • Hit Points 157 (15d10+75)
  • Speed 40 ft.
  • STR
    20 (+5)
  • DEX
    15 (+2)
  • CON
    21 (+5)
  • INT
    19 (+4)
  • WIS
    17 (+3)
  • CHA
    16 (+3)
  • Saving Throws Str +9, Con +9, Wis +7, Cha +7
  • Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
  • Damage Immunities poison
  • Condition Immunities poisoned
  • Senses truesight 120 ft., passive Perception 13
  • Languages Abyssal, telepathy 120 ft.
  • Challenge 9 (5,000 XP)
  • Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
    At will: darkness, detect magic, dispel magic
    1/day each: confusion, fly, power word stun
  • Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
  • Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
  • Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
  • Variant: Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.
    A glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu.
    A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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