Gladiator

Gladiator

Medium humanoid, any alignment
  • Armor Class 16 (studded leather, shield)
  • Hit Points 112 (15d8)
  • Speed 30 ft.
  • STR
    18 (+4)
  • DEX
    15 (+2)
  • CON
    16 (+3)
  • INT
    10 (+0)
  • WIS
    12 (+1)
  • CHA
    15 (+2)
  • Saving Throws Str +7, Dex +5, Con +6
  • Skills Athletics +10, Intimidation +5
  • Senses passive Perception 11
  • Languages any one language (usually Common)
  • Challenge 5 (1,800 XP)
  • Brave. The gladiator has advantage on saving throws against being frightened.
  • Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

  • Multiattack. The gladiator makes three melee attacks or two ranged attacks.
  • Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
  • Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

  • Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.