Gnoll Havoc Runner

Gnoll Havoc Runner

Medium humanoid, chaotic evil
  • Armor Class 15 (chain shirt)
  • Hit Points 58 (9d8+18)
  • Speed 30 ft.
  • STR
    16 (+3)
  • DEX
    14 (+2)
  • CON
    14 (+2)
  • INT
    8 (-1)
  • WIS
    12 (+1)
  • CHA
    9 (-1)
  • Skills Athletics +5, Perception +5
  • Senses darkvision 60 ft., passive Perception 15
  • Languages Gnoll
  • Challenge 3 (700 XP)
  • Harrying Attacks. If the gnoll attacks two creatures in the same turn, the first target has disadvantage on attack rolls until the end of its next turn.
  • Lightning Lope. The gnoll can Dash or Disengage as a bonus action.
  • Pack Tactics. The gnoll has advantage on its attack rolls against a target if at least one of the gnoll's allies is within 5 feet of the target and the ally isn't incapacitated.

Actions

  • Multiattack. The gnoll makes one bite attack and two battleaxe attacks.
  • Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.