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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Gnoll Slaver/

Gnoll Slaver

Gnoll Slaver

Medium humanoid, chaotic evil
  • Armor Class 15 (chain shirt)
  • Hit Points 71 (11d8+22)
  • Speed 30 ft.
  • STR
    18 (+4)
  • DEX
    15 (+2)
  • CON
    14 (+2)
  • INT
    12 (+1)
  • WIS
    11 (+0)
  • CHA
    12 (+1)
  • Skills Athletics +6, Intimidation +5, Perception +2, Stealth +6
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Common, Gnoll
  • Challenge 3 (700 XP)
  • Rampage. When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

  • Multiattack. The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Whip. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Menace Captives (Recharge 5-6). The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.

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