Goat-Man

Goat-Man

Medium monstrosity, chaotic evil
  • Armor Class 14 (natural armor)
  • Hit Points 65 (10d8+20)
  • Speed 40 ft.
  • STR
    19 (+4)
  • DEX
    14 (+2)
  • CON
    14 (+2)
  • INT
    10 (+0)
  • WIS
    13 (+1)
  • CHA
    8 (-1)
  • Saving Throws Dex +4
  • Skills Acrobatics +4, Athletics +6, Stealth +6
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
  • Condition Immunities charmed, frightened
  • Senses darkvision 60 ft., passive Perception 11
  • Languages Common, Giant, Trollkin, but cannot speak
  • Challenge 3 (700 XP)
  • Headbutt. If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.

Actions

  • Multiattack. The goat-man makes one bite attack and one slam attack.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.