Goblin

Goblin

Small humanoid, neutral evil
  • Armor Class 15 (leather armor, shield)
  • Hit Points 7 (2d6)
  • Speed 30 ft.
  • STR
    8 (-1)
  • DEX
    14 (+2)
  • CON
    10 (+0)
  • INT
    10 (+0)
  • WIS
    8 (-1)
  • CHA
    8 (-1)
  • Skills Stealth +6
  • Senses darkvision 60 ft., passive Perception 9
  • Languages Common, Goblin
  • Challenge 1/4 (50 XP)
  • Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.