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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Gray Ooze/

Gray Ooze

Gray Ooze

Medium ooze, unaligned
  • Armor Class 8 (undefined)
  • Hit Points 22 (3d8+9)
  • Speed 10 ft., climb 10 ft.
  • STR
    12 (+1)
  • DEX
    6 (-2)
  • CON
    16 (+3)
  • INT
    1 (-5)
  • WIS
    6 (-2)
  • CHA
    2 (-4)
  • Skills Stealth +2
  • Damage Resistances acid, cold, fire
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
  • Challenge 1/2 (100 XP)
  • Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
  • Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
    The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
  • False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

  • Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

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