Greater Scrag

Greater Scrag

Large monstrosity, chaotic evil
  • Armor Class 16 (natural armor)
  • Hit Points 127 (15d10+45)
  • Speed 30 ft., swim 40 ft.
  • STR
    20 (+5)
  • DEX
    10 (+0)
  • CON
    17 (+3)
  • INT
    10 (+0)
  • WIS
    10 (+0)
  • CHA
    11 (+0)
  • Saving Throws Str +8, Con +6
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Abyssal, Aquan, Giant
  • Challenge 7 (2,900 XP)
  • Amphibious. The scrag can breathe air and water.
  • Blood Frenzy. The scrag has advantage on melee attack rolls against any creature that doesn't have all of its hp.
  • Regeneration. The greater scrag regains 10 hp at the start of its turn if it is in contact with water. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hp and doesn't regenerate.

Actions

  • Multiattack. The greater scrag makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5)
  • Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5)

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.