Green Abyss Orc

Green Abyss Orc

Medium humanoid, chaotic evil
  • Armor Class 13 (undefined)
  • Hit Points 15 (2d8+6)
  • Speed 30 ft., climb 30 ft.
  • STR
    14 (+2)
  • DEX
    16 (+3)
  • CON
    16 (+3)
  • INT
    9 (-1)
  • WIS
    11 (+0)
  • CHA
    10 (+0)
  • Skills Acrobatics +5, Athletics +4, Perception +2, Stealth +5
  • Damage Immunities poison
  • Condition Immunities poisoned
  • Senses darkvision 90 ft., passive Perception 12
  • Languages Orc
  • Challenge 1/2 (100 XP)
  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
  • Sunlight Sensitivity. While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s

Actions

  • Poisoned Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.

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