Grimlock

Grimlock

Medium humanoid, neutral evil
  • Armor Class 11 (undefined)
  • Hit Points 11 (2d8+2)
  • Speed 30 ft.
  • STR
    16 (+3)
  • DEX
    12 (+1)
  • CON
    12 (+1)
  • INT
    9 (-1)
  • WIS
    8 (-1)
  • CHA
    6 (-2)
  • Skills Athletics +5, Perception +3, Stealth +3
  • Condition Immunities blinded
  • Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
  • Languages Undercommon
  • Challenge 1/4 (50 XP)
  • Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
  • Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

  • Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.