Guardian Naga

Guardian Naga

Large monstrosity, lawful good
  • Armor Class 18 (natural armor)
  • Hit Points 127 (15d10+45)
  • Speed 40 ft.
  • STR
    19 (+4)
  • DEX
    18 (+4)
  • CON
    16 (+3)
  • INT
    16 (+3)
  • WIS
    19 (+4)
  • CHA
    18 (+4)
  • Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8
  • Damage Immunities poison
  • Condition Immunities charmed, poisoned
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Celestial, Common
  • Challenge 10 (5,900 XP)
  • Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
  • Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

    • Cantrips (at will): mending, sacred flame, thaumaturgy
    • 1st level (4 slots): command, cure wounds, shield of faith
    • 2nd level (3 slots): calm emotions, hold person
    • 3rd level (3 slots): bestow curse, clairvoyance
    • 4th level (3 slots): banishment, freedom of movement
    • 5th level (2 slots): flame strike, geas
    • 6th level (1 slot): true seeing

Actions

  • Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
  • Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.