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  1. SRDs/
  2. D&D 5th Edition/
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  4. Gugalanna/

Gugalanna

Gugalanna

Huge celestial, chaotic good
  • Armor Class 18 (natural armor)
  • Hit Points 253 (22d12+110)
  • Speed 60 ft., fly 80 ft.
  • STR
    24 (+7)
  • DEX
    16 (+3)
  • CON
    20 (+5)
  • INT
    10 (+0)
  • WIS
    20 (+5)
  • CHA
    18 (+4)
  • Saving Throws Dex +10, Con +12, Wis +12
  • Skills Athletics +14, Insight +12, Intimidation +11
  • Damage Resistances necrotic
  • Damage Immunities fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities charmed, exhaustion, frightened
  • Senses truesight 60 ft., passive Perception 15
  • Languages understands all but can't speak, telepathy 120 ft.
  • Challenge 21 (33,000 XP)
  • Flyby. Gugalanna doesn't provoke an opportunity attack when it flies out of an enemy's reach.
  • Magic Resistance. Gugalanna has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. Gugalanna's weapon attacks are magical.
  • Trampling Charge. If Gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Gugalanna can make one kick attack against it as a bonus action.

Actions

  • Multiattack. Gugalanna makes two attacks: one with its horns and one with its kick.
  • Horns. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.
  • Kick. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.

Legendary Actions

Gugalanna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gugalanna regains spent legendary actions at the start of his turn.

  • Kick. Gugalanna makes a kick attack.
  • Rearing Stomp (Costs 2 Actions). Gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn't pushed. Gugalanna can then fly up to half his flying speed.
  • Blazing Sun Disc (Costs 2 Actions, Recharge 5-6). The sun disc floating between Gugalanna's horns flares. Each creature within 30 feet of Gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

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