Here Be Taverns

  • Taverns
  • Characters
  • Magic Items
  • Mundane Items
  • Potions
  • Spells
  • Monsters
  • Angels
  • Vikings
  • Traps
  • Plot Hooks
  • Landmarks
  • FactionsPREMIUM
  • TownsPREMIUM
  • EncountersPREMIUM
  • All generators …
  • Oracle
  • Sword & Source Blog
  • Sign up
  • Created by Sword & Source
Here Be Taverns
Join the Discord
Oracle
  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Gynosphinx/

Gynosphinx

Gynosphinx

Large monstrosity, lawful neutral
  • Armor Class 17 (natural armor)
  • Hit Points 136 (16d10+48)
  • Speed 40 ft., fly 60 ft.
  • STR
    18 (+4)
  • DEX
    15 (+2)
  • CON
    16 (+3)
  • INT
    18 (+4)
  • WIS
    18 (+4)
  • CHA
    18 (+4)
  • Skills Arcana +12, History +12, Perception +8, Religion +8
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
  • Damage Immunities psychic
  • Condition Immunities charmed, frightened
  • Senses truesight 120 ft., passive Perception 18
  • Languages Common, Sphinx
  • Challenge 11 (7,200 XP)
  • Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
  • Magic Weapons. The sphinx's weapon attacks are magical.
  • Spellcasting. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

    • Cantrips (at will): mage hand, minor illusion, prestidigitation
    • 1st level (4 slots): detect magic, identify, shield
    • 2nd level (3 slots): darkness, locate object, suggestion
    • 3rd level (3 slots): dispel magic, remove curse, tongues
    • 4th level (3 slots): banishment, greater invisibility
    • 5th level (1 slot): legend lore

Actions

  • Multiattack. The sphinx makes two claw attacks.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Legendary Actions

The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

  • Claw Attack. The sphinx makes one claw attack.
  • Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
  • Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

Here Be Taverns creates simple random generators for busy Game Masters.
Try our monster generator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.

Tools and articles for TTRPG Fans

Sword & Source creates tools and content for Game Masters, Worldbuilders,
and Tabletop Roleplaying Fanatics.
Subscribe to our newsletter to explore fantasy gaming, improve your skills,
and get advanced access to future projects.

Random Generators

  • Taverns
  • Characters
  • Magic Items
  • Mundane Items
  • Potions
  • Spells
  • Monsters
  • Angels
  • Vikings
  • Traps
  • Plot Hooks
  • Landmarks
  • Factions
  • Towns
  • Encounters
  • Browse all generators

Resources for Game Masters

  • Storycraft - Mobile game for creative adventures with friends
  • Sword & Source - TTRPG Blog & Newsletter
  • LegendKeeper - Collaborative Worldbuilding Software
  • Quickstart Guide to Game Mastering
  • Novus Bestiary - 5e Monster Myths

ROMANTASY GAMES

  • Runes & Romance - Choose your romantasy story

Errata

  • Premium Generators
  • See what's new
  • SRDs
  • Want to use some content?
  • Privacy policy
  • Send feedback or say hi

  • Here Be Taverns is a project by
    Sword & Source
“Winter is coming.”
– George R.R. Martin, A Game of Thrones

Printed from www.herebetaverns.com

Here Be Taverns is a project by Sword & Source
Visit www.swordandsource.ca for more RPG resources