Hell Hound

Hell Hound

Medium fiend, lawful evil
  • Armor Class 15 (natural armor)
  • Hit Points 45 (7d8+14)
  • Speed 50 ft.
  • STR
    17 (+3)
  • DEX
    12 (+1)
  • CON
    14 (+2)
  • INT
    6 (-2)
  • WIS
    13 (+1)
  • CHA
    6 (-2)
  • Skills Perception +5
  • Damage Immunities fire
  • Senses darkvision 60 ft., passive Perception 15
  • Languages understands Infernal but can't speak it
  • Challenge 3 (700 XP)
  • Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
  • Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.