Hill Giant

Hill Giant

Huge giant, chaotic evil
  • Armor Class 13 (natural armor)
  • Hit Points 105 (10d12+40)
  • Speed 40 ft.
  • STR
    21 (+5)
  • DEX
    8 (-1)
  • CON
    19 (+4)
  • INT
    5 (-3)
  • WIS
    9 (-1)
  • CHA
    6 (-2)
  • Skills Perception +2
  • Senses passive Perception 12
  • Languages Giant
  • Challenge 5 (1,800 XP)

Actions

  • Multiattack. The giant makes two greatclub attacks.
  • Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.