Hobgoblin

Hobgoblin

Medium humanoid, lawful evil
  • Armor Class 18 (chain mail, shield)
  • Hit Points 11 (2d8+2)
  • Speed 30 ft.
  • STR
    13 (+1)
  • DEX
    12 (+1)
  • CON
    12 (+1)
  • INT
    10 (+0)
  • WIS
    10 (+0)
  • CHA
    9 (-1)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common, Goblin
  • Challenge 1/2 (100 XP)
  • Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

  • Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
  • Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.