Hound Of The Night

Hound Of The Night

Large monstrosity, unaligned
  • Armor Class 16 (natural armor)
  • Hit Points 112 (15d10+30)
  • Speed 30 ft.
  • STR
    20 (+5)
  • DEX
    16 (+3)
  • CON
    14 (+2)
  • INT
    9 (-1)
  • WIS
    14 (+2)
  • CHA
    10 (+0)
  • Saving Throws Dex +6, Con +5, Wis +5
  • Skills Intimidation +3, Perception +5, Stealth +6
  • Damage Immunities cold
  • Senses darkvision 60 ft., passive Perception 15
  • Languages understands Elvish and Umbral but can't speak
  • Challenge 5 (1,800 XP)
  • Blood Scent. A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.
  • Innate Spellcasting. the hound's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

    at will: dimension door

Actions

  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
  • Frost Breath (Recharge 5-6). The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.